Modeling, texturing and lookdev on the various assets in this shot like the IV machine, the medical bed, medical table, monitors etc.
Modeling, texturing and lookdev on the various assets in this shot like the IV machine, the medical bed, medical table, monitors etc.
Modeling texturing and lookdev on the various assets in this shot like the IV machine, the medical bed, medical table, monitors etc.
Modeling texturing and lookdev on the rifle asset.
Modeling texturing and lookdev on the rifle asset.
Modeling texturing and lookdev on the rifle asset.
Modeling texturing and lookdev on the rifle asset.
Modeling texturing and lookdev on the rifle asset.
Modeling texturing and lookdev on the various assets in this shot like the IV machine, the medical bed, medical table, monitors etc.
Halo 5 Echoes Within Cinematic
I had the pleasure to work on this awesome cinematic with the talented folks at Axis Animation.
I was responsible for a lot of the assets in the Medical Bay at the beginning of the cinematic, like the IV machine, the monitors, the medical bed, medical table etc, as well as the Rifle that Spartan Dinh picks up later in the cinematic.
Director: Stuart Aitken,
CG Supervisor: Steven B.
Art Director: Jake Gumbleton.
Environment Lead: Robert Filipowicz