I am skilled 3D generalist with more than 14 years of experience, specialized in Modeling (Characters, Creatures, environments and hard surface assets) but I also know great deal of texturing, rendering and compositing . My primary tools for work are Autodesk Maya (for modeling) , Zbrush (For Sculpting), Photoshop, Substance Painter (texturing), Vray, Redshift and Arnold (for rendering).